![]() ![]() This means that the player can be combed by certain enemies attacking them multiple times, or even a single enemy hitting them repeatedly in some cases. For one thing, the player does suffer hitstun from some attacks, and the invulnerability period on getting hit is quite short. There are also some other weird aspects to the game. Indeed, I nearly uninstalled the game after the first multi-dash puzzle I encountered took me a very long time to complete. This can potentially absorb very large amounts of the player’s time, and is not much fun. Half of them can be overcome by heavy use of healing kits if you are struggling, but the rest simply must be done correctly, or else the player must start them over. If you press too late, there is lag on the end of the move that prevents you from doing another dash, even though there is no animation associated with said lag period.Īnd this is extremely frustrating for the few sections of the game where this ability is required players may spend an inordinate amount of time on six or so puzzles in the game which require the multi-dash. ![]() If you press too early, you can’t press again and dash you’ll stop. The timing on it is very precise and isn’t very regular each consecutive dash has to be done faster than the last one (well, up to a limit of a dozen dashes, after which point it reaches a limit, but that’s mostly irrelevant in actual gameplay) and the timing is very specific. This multi-dash ability, however, is likely to be a source of great frustration to players. The other three weapons all feel of pretty marginal value and to generally be outclassed I only tried them out shortly before replacing them, and unfortunately the shotgun’s high damage is just so useful for dispatching high-hit point enemies you’re likely to use it most of the time after you get it. The guns are okay on the whole, but sadly, it is unlikely that the player will use most of them the starting pistol, the shotgun, and the rifle are the three best weapons, due to their speed, damage, and penetration respectively. You start out with just a basic attack with your sword, but over time you can buy the ability to charge up your sword attacks, make dash attacks, deflect projectiles, and even do a multi-dash ability where you chain together dashes one after another. ![]() The core of the game is the dash, the sword, and a small repertoire of guns. Unfortunately, it also is a game where some seemingly minor control issues cause some frustrating problems, and several bits of content feel like they are vastly more difficult than the rest of the game, making them take a long time to beat and stretching out the game’s length far beyond what it should be. It is a stylish game with solid pixel art and a decent variety of enemies and environments. You play as the drifter, a swordsman with the power to dash (or perhaps, “drift”) a fair distance in a straight line, which is used for platforming (of sorts – there is no jumping, but many gaps need to be cleared) as well as for dodging attacks and navigating over some hazards. Hyper Light Drifter is a top-down (or perhaps more accurately, a 3/4ths view) action game. ![]()
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